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For some reason, the generator entered my Brawling parry into the Parry box and there doesn’t seem to be a way to change that. That way it is easily referenced and available for everyone. That is what I would like to have in my Parry box. My best close combat weapon skill, and the one that I use the most, is my sword skill. The character sheet has a box for each of these defenses, but only allows one entry per box. And a Parry which can be used with a weapon or with your hand to hand combat skill. Blocking which is the ability to block attacks using a shield. A dodge based on your movement with the option to have bonuses because of certain skills or advantages.
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He is a master swordsman who spends a lot of time teaching others how to use their weapons when he has the time. His two best combat skills are the longbow and the broadsword. He has already fought a three year war and is well versed in a multitude of weapons. As I stated above, my character is a well trained knight. How lame is that?Īnother feature that I didn’t like was the automatic defenses. I pointed this discrepancy out to my GM and we reread the weapons rules and agreed that the character generator was still going by the 3rd ed. The character generator only allows you to pick specific sword skills (i.e. But the “4th ed.” character generator doesn’t allow for this. I gave him the sword skill as a class, allowing him to pick up and use different swords during battle, which he has done on several occasions now. My character is a knight who is trained in a multitude of weapons. Or you can specify that you know Broadsword as a skill, but have never picked up a claymore or used a bastard sword. It’s not that far of a stretch, skill-wise. The reasoning is that a person who can wield a broadsword should be able to wield a claymore. It does not include fencing weapons or shortswords. This includes broadswords, bastard swords, great swords, claymores, and others. In the books, weapons are organized by class and characters can study the class skill or specific weapons within that class.įor example, in the Basic book, you could have Swords as a skill, meaning all swords with a one or two handed grip that you swing and poke with that have a blade that is two feet long or longer. Nor does it have all the skills and skill classes listed in the Basic books. The “4th ed.” character generator doesn’t comply with the 4th ed. Character Generator before and I loved how easy it was to use and so it was with anticipation that I sat down to transfer my character, Sir Deimos of Ironhold, into electronic format. My friend Dawn gave me a copy of the Gurps Character Generator for 4th ed.